Gameboy Advance - Reshef of Destruction
Reshef of Destruction, being a sequel to Yu-Gi-Oh! The Sacred Cards, runs a similar battle system to its prequel. Introduced however, are continuous Monster effects. In between each move, a cursor scrolls across the screen - if any continuous Monster effects are detected, they are applied. Many of such monster effects are those that increase or decrease ATK/DEF, like Slifer the Sky Dragon. The game's inability to sustain these effects between moves and the need to keep checking for them can make a duel tediously long.

Reshef of Destruction increased the game's difficulty and length by raising the card restrictions. Many cards now have a much higher card capacity and purchase cost than before and the increase in Deck capacity, after every duel, has been drastically reduced - the player only receives a paltry increase in 1 capacity when defeating a Duelist that can be challenged repeatedly and 3 for any Duelist that will only duel once.

The player is also subject to a more restrictive card restriction list than before. For example, they can only use one copy of Torrential Tribute compared to 3 in the prequel. However, to the ire of many players, AI opponents are not restricted by this list to compensate for the lack of actual thought, resulting in late-game opponents having 3 copies of Raigeki, Change of Heart, Monster Reborn and so on, in addition to them having unlimited deck capacity and duelist level to use cards far stronger than the player can afford.

The player's Life Point counter can reach 5 digits rather than maxing out at 9999. Unfortunately, his Life Points always carries over between duels unless he travels home to restore his Life Points, and the player starts their next duel at 8000 LP if they end a duel with more than that amount. With the player needing to defeat multiple opponents in a row late in the game and endgame opponents starting with more than the default 8000 Life Points, this too has proven to be a source of frustration.